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Thread Statistics | Show CCP posts - 11 post(s) |

Theodore Knox
Technologies Unlimited Superior Eve Engineering
13
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Posted - 2014.07.22 20:25:00 -
[1] - Quote
Is there a way to change which wallet job costs come off when installing jobs at POS?
/Theo
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Theodore Knox
Technologies Unlimited Superior Eve Engineering
13
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Posted - 2014.07.22 20:34:00 -
[2] - Quote
Meytal wrote:As has been stated before, here or in the Issues thread, installing jobs at a POS requires funds in the associated corp wallet division.
Is this new behaviour the intended behaviour for now and the future, or is this an oversight of pulling funds from "installation owner" (corp) instead of "job installer" (player) wallet?
If behaviour is intended and will persist, please add an option for installation owners to configure the installations to require payment from corp or installer. The current situation is "difficult", to put it mildly.
I am wondering what my CEO's reaction is going to be.  |

Theodore Knox
Technologies Unlimited Superior Eve Engineering
18
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Posted - 2014.07.25 23:12:00 -
[3] - Quote
Been playing about with Crius for a couple of days now: here's my two pence worth:
Patching was smooth, thanks.
I like the new industry screen, lots of helpful information on there. Could the top 2/3s be made smaller? (There is, to be fair, a lot of empty space on it.)
The job pricing index is annoying. I guess you needed a serious isk sink, that will affect all players, and that's fine. But could you make more effort to make it a bit more transparent than a mapping tool to show the indices? And could the value be more easily identifiable in the Industry UI?
Using the Corp Master wallet as a default is bad. Realistically, corp members are going to transfer isk to cover these "taxes" from their own wallets into corp funds, so why not remove some clicks (and the corp wallet middle man) and just let us pay from our personal wallet?
If you had no problem removing slots (and the job pricing plays into this from a lore perspective) is there still a good reason to limit us to 11 jobs per character? Even a new skill to further increase this to 16 (or 21!) would be cool.
Also if running jobs is now about how many workers we can employ to run jobs (as opposed to our characters running the jobs themselves), are there plans to make lab and factory management skills Charisma based?
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